/***************SETTINGS***********************/
debug = false;
hideIedMarker = true;  //sets the alpha to 0 after spawning IEDs there

itemsRequiredToDisarm = ["ToolKit"];   //"MineDetector" or "ToolKit" for example
betterDisarmers = ["B_soldier_exp_F", "B_engineer_F", "B_diver_exp_F", "B_recon_exp_F"]; // people who are better at disarming

baseDisarmChance = 65; //how well everybody can disarm
bonusDisarmChance = 25; //increase that the "betterDisarmers" get

secondaryChance = 50; //Chance that a secondary IED will spawn.

smallChance = 60; //Chance that a small IED will be chosen.
mediumChance = 30; //Chance that a medium IED will be chosen.
largeChance = 10; //Chance that a medium IED will be chosen.

iedSecondaryItems = ["Land_CanisterOil_F","Land_FMradio_F","Land_Canteen_F","Land_CerealsBox_F","Land_BottlePlastic_V1_F","Land_HandyCam_F","Land_PowderedMilk_F","Land_RiceBox_F","Land_TacticalBacon_F","Land_VitaminBottle_F","Land_BottlePlastic_V2_F"];

iedSmallItems = ["RoadCone_F","Land_Pallets_F","Land_WheelCart_F","Land_Tyre_F","Land_ButaneCanister_F","Land_Bucket_F","Land_GasCanister_F","Land_Pillow_F"];
	
iedMediumItems = ["Land_Portable_generator_F","Land_WoodenBox_F","Land_MetalBarrel_F","Land_BarrelTrash_grey_F","Land_Sacks_heap_F","Land_WoodenLog_F","Land_WoodPile_F"];
	
iedLargeItems = ["Land_Bricks_V2_F","Land_Bricks_V3_F","Land_Bricks_V4_F","Land_GarbageBags_F","Land_GarbagePallet_F","Land_GarbageWashingMachine_F","Land_JunkPile_F","Land_Tyres_F","Land_Wreck_Skodovka_F","Land_Wreck_Car_F","Land_Wreck_Car3_F","Land_Wreck_Car2_F","Land_Wreck_Offroad_F","Land_Wreck_Offroad2_F"];

//If you want to use locations without making markers on the map, define them here. Altis has been provided as an example. ***THESE ARE NOT WHERE THE ACTUAL IEDS ARE SPAWNED***
//["Name",[LocationX,LocationY,LocationZ],size]
//predefinedLocations = [["AltisRandom1",[4941.03,20430.1,0],2000],["AltisRandom2",[5796.45,16578.8,0],2000]];
//predefinedLocations = [["Rasman",[6298.1,11249.7,0],200],["Nagara",[3082.8,9955.1,0],200],["NorthWest",[1799.9,11934.4,0],500],["RasmanSouth",[5972.8,10534.1,0],200],["Bastam",[6473.7,9216.7,0],500],["Imarat",[8247.9,7785.5,0],200],["Zavarak",[10099.8,11268.1,0],1500],["Karachinar",[12244.2,10646.22,0],1500],["Timurkeley",[8963.1,4795.4,0],1500],["FeeruzAbad",[5720.9,6411.8,0],2000],["Jilavur",[2237.9,4282.2,0],2000],["LoyHanara",[8207.1,1870.3,0],2000]];
predefinedLocations = [["Random",[6461.7,4934.7,0],6000]];
/***************EXPERIMENTAL***********************/
// This is still being worked on and may contain bugs, please report them on the forums.
allowExplosiveToTriggerIEDs = true; 

/***************END EXPERIMENTAL*******************/


//These are the actual IEDs that will spawn. Add them using one of the following formats.
//mapLocations must have their type defined as one of "NameCityCapital","NameCity","NameVillage", "NameLocal"
//["All", side]
//["AllCities", side]
//["AllVillages", side]
//["AllLocals", side]
//["mapLocation", side]
//["mapLocation", amountToPlace, side];
//["mapLocation", iedsToPlace, fakesToPlace, side]
//["predefinedLocation", side]
//["predefinedLocation", amountToPlace, side];
//["predefinedLocation", iedsToPlace, fakesToPlace, side]
/*********Marker size > 1**********************/
//["marker", iedsToPlace, fakesToPlace, side]
//["marker", amountToPlace, side]
//["marker", side]
/*********Marker size = 1**********************/
//["marker", side]
//["marker", chanceToBeReal, side]
iedArray = [
	["Random",30,10,"West"]/*,
	["Rasman",2,"West"],
	["Nagara",2,"West"],
	["NorthWest",6,"West"],
	["RasmanSouth",2,"West"],
	["Bastam",6,"West"],
	["Imarat",2,"West"],
	["Zavarak",5,"West"],
	["Karachinar",7,"West"],
	["Timurkeley",3,"West"],
	["FeeruzAbad",10,"West"],
	["Jilavur",7,"West"],
	["LoyHanara",8,"West"],
	["AllCities","West"],
	["AllVillages","West"],
	["IEDSINGLE1", "West"],
	["IEDSINGLE2", 50,"West"],
	["IEDSINGLE3", 50, "West"]*/
	];
	
//Place the mapLocations, predefinedLocations, and markerNames of places you don't want any IEDs spawning
safeZones = ["SafeZone"];